DUMB DECISION TTRPG · Library

Blasted Goggles

, uncommon , requires attunement

These tinker's goggles have 3 charges. As an action, you can expend 1 charge to shoot a beam of fiery light from the goggles at a creature you can see within 120 feet of yourself. The target must succeed on a DC 15 Dexterity saving throw or take 3d6 fire damage. The goggles regain 1d3 expended charges daily at dawn.

Cursed

The goggles are cursed, and becoming attuned to them extends the curse to you. You can't remove the goggles or end your attunement to them until you are targeted by a Remove Curse spell or similar magic.

Whenever you use the goggles' fiery beam and the target rolls a 20 on the d20 for the saving throw, the goggles expose you to a flash of violent 2. As a result, you have the blinded condition for 24 hours.

Source

BMT, p. 174