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Daoud's Wondrous Lanthorn

, artifact , requires attunement

This artifact destroys wealth to provide light and protection. Wrought from the finest yellow gold, the lantern has four faces, and an unwavering amber flame burns within it. The faces of the lantern are fitted with faceted gemstone lenses.

The lantern is a symbol of the teachings of Daoud, who was once a priest of Istus, a god of fate. When Daoud was stripped of his possessions, he developed a radical new philosophy in his quest to understand fate. He urged followers of his ideology to eschew wealth and seek out all fortunes, good and ill, to unravel the cloth of destiny.

Random Properties

The lantern has the following random properties:

  • 2 minor beneficial properties
  • 1 major beneficial property
  • 1 minor detrimental property

Precious Fuel

The lantern burns only one source of fuel: powdered gemstones placed in the lantern's base. The lantern can hold a maximum of 10,000 gp worth of powdered gems, and it contains 9,000 gp of fuel when found. Thereafter it attempts to burn 100 gp of fuel after each year passes, keeping the lantern burning for another year. If no fuel is available, the lantern's flame goes out. You can add more fuel to the lantern as part of a short or long rest. Once added, fuel can't be removed from the lantern's base.

The lantern's flame can't be extinguished by any means other than running out of fuel. If the lantern's flame goes out, the creature attuned to it immediately dies. One exception to this rule exists (see the "Destroying the Lantern" section).

Revealing Light

The lantern sheds 2 in a 60-foot radius and 2 for an additional 60 feet. Invisible creatures and objects are visible while in the lantern's 2.

While attuned to the lantern, you can use a bonus action to dim the lantern, reducing the light to 2 in a 5-foot radius, or brighten the lantern back to its normal 2 radius.

Lenses

When found, the lantern's faces display the following gem lenses: diamond, emerald, ruby, and sapphire. As part of a short or long rest, you can magically change any of these gem lenses to a different type of gem shown in the Lenses table. The gem lenses can't be removed from the lantern.

As an action while holding the lantern, you can burn some of the lantern's fuel to cast a spell (save DC 20) through one or more of its current gem lenses, as noted in the Lenses table. The spell's target or point of origin must be in the lantern's area of 2. If there isn't enough fuel left to cast the spell, the last of the remaining fuel is expended, and the flame goes out.

Lenses
Lens ColorSpellFuel Cost
AmethystReverse Gravity3,000 gp
DiamondDisintegrate2,000 gp
EmeraldHaste500 gp
JacinthFlame Strike1,000 gp
RubyHold Monster1,000 gp
SapphireFear500 gp
TopazSlow500 gp
Any four colorsPrismatic Wall5,000 gp

Destroying the Lantern

To destroy the lantern, the creature attuned to it must forsake all material possessions except for the lantern and common clothes. Then the creature must willingly snuff the lantern's flame with the intention to destroy the artifact. When its flame is snuffed in this way, the lantern's gold corrodes, the lenses and remaining gemstone fuel turn to worthless sand, and the creature attuned to it is spared.

Attached spells

disintegrate, fear, flame strike, haste, hold monster, prismatic wall, reverse gravity, slow

Source

QftIS, p. 190