{#itemEntry Grenade|XDMG}
Each creature in the Sphere makes a DC 15 Dexterity saving throw, taking 17 (5d6) Piercing damage on a failed save or half as much damage on a successful one.
{#itemEntry Grenade|XDMG}
Each creature in the Sphere makes a DC 15 Dexterity saving throw, taking 17 (5d6) Piercing damage on a failed save or half as much damage on a successful one.
Dungeon Master's Guide (2024), p. 73