DUMB DECISION TTRPG · Library

Lash of Shadows (Dormant)

M , artifact , requires attunement

1d4 S 3 lb.

This snakeskin whip is touched by the power of Zehir and ends in five animated serpent heads.

Sentience

The Lash of Shadows is a sentient chaotic evil weapon with an Intelligence of 18, a Wisdom of 16, and a Charisma of 20. It has hearing and darkvision out to a range of 120 feet.

The weapon communicates telepathically with its wielder and can speak, read, and understand Abyssal, Common, and Draconic.

Personality

A mad marilith named Sizlifeth lives within the Lash of Shadows. The weapon has a short temper and experiences only extreme emotions. It is most happy when dealing harm.

Dormant

The whip grants the following benefits in its dormant state:

  • You can speak, read, and write Abyssal and Draconic.
  • You gain a +1 bonus to attack and damage rolls made with this magic weapon.
  • You can attempt to poison any creature that is hit by the whip. The creature must succeed on a DC 13 Constitution saving throw or suffer the effect of one of the following poisons of your choice; once a poison other than Serpent Venom has been used, that poison can't be used again until the next dawn:
Source

Explorer's Guide to Wildemount, p. 276