DUMB DECISION TTRPG · Library

Powered Armor

HA , legendary , requires attunement

AC +18 65 lb.

Powered armor resembles a suit of unusual plate armor, with finely articulated joints connected by an oily, black, leather-like material. The armor has been worked to create the appearance of a heavily muscled warrior, and its great helm is unusual in that it has no openings—only a broad glass plate in the front with a second piece of glass above it. Strange plates, tubing, and large metal bosses adorn the armor in seemingly random fashion. On the back of the armor's left gauntlet is a rectangular metal box, from which projects a short rod tipped with a cone-shaped red crystal.

While wearing this armor, you gain the following benefits:

  • You have a +1 bonus to AC.
  • Your Strength score is 18 (this has no effect if your Strength is already 18 or higher).
  • You have advantage on death saving throws.

The armor has further capabilities that can be powered either by energy cells or by your own life energy. You can use a bonus action to draw power from an energy cell or sacrifice hit points to gain one of the following benefits:

  • Emit a force field to gain 2d6 + 5 temporary hit points (1 charge or 5 hit points).
  • Activate boosters to gain a flying speed of 15 feet for 1 minute (1 charge or 5 hit points).
  • Fire arm-mounted laser: Ranged Weapon Attack: +8 to hit, range 120 feet, one target. Hit: 2d6 radiant damage (1 charge or 5 hit points).
  • Translate any writing you can see in any nonmagical language, to a total of one thousand words over 1 minute (1 charge or 5 hit points).
  • Fill the armor with air, allowing you to breathe normally in any environment for up to 1 hour (1 charge or 5 hit points).
  • Gain darkvision to a range of 60 feet for up to 1 hour (1 charge or 5 hit points).

The armor can accept only one energy cell at a time. It is found with one energy cell attached, containing 2d10 charges.

Source

LLK, p. 56