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Rod of Resurrection

RD|XDMG , legendary , requires attunement by a cleric, druid, or paladin

The rod has 5 charges. While you hold it, you can cast one of the following spells from it: Heal (expends 1 charge) or Resurrection (expends 5 charges).

The rod regains 1 expended charge daily at dawn. If you expend the last charge, roll 1d20. On a 1, the rod disappears in a harmless burst of radiance.

Source

Dungeon Master's Guide (2024), p. 301