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The Bloody End (Dormant)

M , artifact , requires attunement

1d8 P 4 lb.

Carrying the power of Bane, this adamantine morningstar sports foot-long spikes and has a jagged blade on its pommel.

Sentience

The Bloody End is a sentient lawful evil weapon with an Intelligence of 22, a Wisdom of 18, and a Charisma of 24. It has hearing and darkvision out to a range of 120 feet.

The weapon communicates telepathically with its wielder and can speak, read, and understand Common and Infernal.

Personality

A tyrannical pit fiend named Izeelzee lives within The Bloody End. The weapon boisterously pushes its wielder to subjugate others and to never back down from a challenge. If the wielder doesn't demand fealty from others, the weapon is happy to demand it on their behalf.

Dormant

The morningstar grants the following benefits in its dormant state:

  • You can speak, read, and write Infernal.
  • You gain a +1 bonus to attack and damage rolls made with this magic weapon.
  • While holding the morningstar, you can use an action to cast one of the following spells from it (save DC 13): charm person, dominate person, or fear. Once a spell has been cast using the morningstar, that spell can't be cast from it again until the next dawn.
  • While holding the morningstar, you have advantage on Charisma (Intimidation) checks.
Source

Explorer's Guide to Wildemount, p. 278