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Aartuk Starhorror

Medium plant, Lawful Evil

Armor Class 14 (natural armor)

Hit Points 52 (8d8 + 16)

Speed 20 ft., climb 20 ft.

STR 12 (+1)
DEX 10 (+0)
CON 14 (+2)
INT 13 (+1)
WIS 16 (+3)
CHA 10 (+0)

Skills Stealth +4

Senses darkvision 60 ft., passive Perception 13

Languages Aartuk

Challenge 2

Spider Climb. The aartuk can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Actions

Multiattack. The aartuk makes two Branch attacks, two Radiant Pellet attacks, or one of each.

Branch. Melee Weapon Attack: +3 to hit, reach 10 ft., one target. Hit: 8 (2d6 + 1) bludgeoning damage.

Radiant Pellet. Ranged Spell Attack: +2 to hit, range 60 ft., one target. Hit: 7 (3d4) radiant damage.

Bonus Actions

Rally the Troops (1/Day). The aartuk magically ends the charmed and frightened conditions on itself and each creature of its choice that it can see within 30 feet of itself.

Tongue (Recharge 5–6). The aartuk tries to use its gooey tongue to snare one Medium or smaller creature it can see within 30 feet of itself. The target must make a DC 12 Dexterity saving throw. On a failed save, the target is grappled by the tongue (escape DC 11) and pulled up to 25 feet toward the aartuk. The tongue can grapple one creature at a time.

Source

BAM, p. 9