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Aberrant Spirit

Medium aberration, Unaligned

Armor Class undefined

Hit Points 40 + 10 for each spell level above 4th

Speed 30 ft., fly 30 ft.

STR 16 (+3)
DEX 10 (+0)
CON 15 (+2)
INT 16 (+3)
WIS 10 (+0)
CHA 6 (-2)

Damage Immunities psychic

Senses darkvision 60 ft., passive Perception 10

Languages Deep Speech, understands the languages you speak

Challenge

Regeneration (Slaad Only). The aberration regains 5 hit points at the start of its turn if it has at least 1 hit point.

Whispering Aura (Star Spawn Only). At the start of each of the aberration's turns, each creature within 5 feet of the aberration must succeed on a Wisdom saving throw against your spell save DC or take 2d6 psychic damage, provided that the aberration isn't incapacitated.

Actions

Multiattack. The aberration makes a number of attacks equal to half this spell's level (rounded down).

Eye Ray (Beholderkin Only). Ranged Spell Attack: to hit, range 150 ft., one creature. Hit: 1d8 + 3 + summonSpellLevel psychic damage.

Claws (Slaad Only). Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 1d10 + 3 + summonSpellLevel slashing damage. If the target is a creature, it can't regain hit points until the start of the aberration's next turn.

Psychic Slam (Star Spawn Only). Melee Spell Attack: to hit, reach 5 ft., one creature. Hit: 1d8 + 3 + summonSpellLevel psychic damage.

Source

Tasha's Cauldron of Everything, p. 109