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Abjurer Wizard

Medium humanoid, Any alignment

Armor Class 12

Hit Points 104 (16d8 + 32)

Speed 30 ft.

STR 9 (-1)
DEX 14 (+2)
CON 14 (+2)
INT 18 (+4)
WIS 12 (+1)
CHA 11 (+0)

Saving Throws INT +8, WIS +5

Skills Arcana +8, History +8

Senses passive Perception 11

Languages any four languages

Challenge 9

Actions

Multiattack. The abjurer makes three Arcane Burst attacks.

Arcane Burst. Melee or Ranged Spell Attack: +8 to hit, reach 5 ft. or range 120 ft., one target. Hit: 20 (3d10 + 4) force damage.

Force Blast. Each creature in a 20-foot cube originating from the abjurer must make a DC 16 Constitution saving throw. On a failed save, a creature takes 36 (8d8) force damage and is pushed up to 10 feet away from the abjurer. On a successful save, a creature takes half as much damage and isn't pushed.

Reactions

Arcane Ward (Recharge 4–6). When the abjurer or a creature it can see within 30 feet of it takes damage, the abjurer magically creates a protective barrier around itself or the other creature. The barrier reduces the damage to the protected creature by 26 (4d10 + 4), to a minimum of 0, and then vanishes.

Source

Mordenkainen Presents: Monsters of the Multiverse, p. 260