Armor Class 15
Hit Points 137 (11d12 + 66)
Speed 40 ft., climb 40 ft.
Skills Perception +9, Stealth +8
Damage Immunities cold
Senses Darkvision 60 ft., passive Perception 19
Languages Yeti
Challenge 9
Fear of Fire. If the yeti takes Fire damage, it has Disadvantage on attack rolls and ability checks until the end of its next turn.
Multiattack. The yeti can use its Chilling Gaze and makes two attacks, using Claw or Ice Throw in any combination.
Claw. m +11, reach 5 ft. Hit: 14 (2d6 + 7) Slashing damage plus 7 (2d6) Cold damage.
Ice Throw. r +11, range 60/240 ft. Hit: 12 (2d4 + 7) Bludgeoning damage plus 7 (2d6) Cold damage.
Chilling Gaze. con DC 18, one creature the yeti can see within 30 feet. 21 (6d6) Cold damage, and the target has the Paralyzed condition until the start of the yeti's next turn unless the target has Immunity to Cold damage. The target is immune to this yeti's Chilling Gaze for 1 hour.
Cold Breath (Recharge 5–6). con DC 18, each creature in a 30-foot Cone. 45 (10d8) Cold damage. Half damage.
Monster Manual (2024), p. 340