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Achaierai

Large monstrosity, Lawful Evil

Armor Class 15 (natural armor)

Hit Points 90 (12d10 + 24)

Speed 50 ft.

STR 18 (+4)
DEX 14 (+2)
CON 14 (+2)
INT 10 (+0)
WIS 12 (+1)
CHA 14 (+2)

Skills Perception +4

Senses darkvision 60 ft., passive Perception 14

Languages Infernal

Challenge 5

Magic Resistance. The achaierai has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The achaierai makes two attacks with its Talons and one attack with its Beak.

Beak. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (3d6 + 4) piercing damage.

Talons. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) slashing damage.

Bonus Actions

Spring Attack. The achaierai takes the Disengage action.

Reactions

Defensive Cloud. After taking damage the achaierai can use its reaction to release a cloud of poisonous gas in a 10-foot-radius. All creatures in the cloud take 7 (2d6) poison damage and must succeed on a DC 15 Constitution saving throw or be poisoned for 1 minute. While poisoned the target is confused as if from a confusion spell. At the end of its turns, the affected target can repeat the Constitution saving throw. If it succeeds the confusion ends. Achaierai are immune to the effects of this cloud.

Source

MaBJoV, p. 131