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Aeorian Absorber

Large monstrosity, Neutral Evil

Armor Class 15 (natural armor)

Hit Points 171 (18d10 + 72)

Speed 40 ft.

STR 21 (+5)
DEX 18 (+4)
CON 18 (+4)
INT 6 (-2)
WIS 14 (+2)
CHA 8 (-1)

Saving Throws WIS +6, CHA +3

Skills Perception +6, Stealth +8, Survival +6

Damage Immunities necrotic, radiant

Senses darkvision 120 ft., passive Perception 16

Languages understands Draconic but can't speak

Challenge 10

Magic Resistance. The absorber has advantage on saving throws against spells and other magical effects.

Pounce. If the absorber moves at least 20 feet straight toward a creature and then hits its claws attack on the same turn, that target must succeed on a DC 17 Strength saving throw or be knocked prone. If the target is prone, the absorber can make one bite attack against it as a bonus action.

Actions

Multiattack. The absorber makes three attacks: one with its bite or Mind Bolt and two with its claws.

Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one creature. Hit: 10 (1d10 + 5) piercing damage plus 5 (1d10) force damage.

Claws. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) slashing damage plus 3 (1d6) force damage.

Mind Bolt. Ranged Spell Attack: +8 to hit, range 120 ft., one creature. Hit: 22 (4d10) psychic damage.

Reactions

Tail Ray. When the absorber takes damage from a spell, the absorber takes only half the triggering damage. If the spellcaster is within 60 feet of the absorber, the absorber can force the caster to make a DC 16 Dexterity saving throw. Unless the save succeeds, the caster takes the other half of the damage.

Source

Explorer's Guide to Wildemount, p. 283