Armor Class 20 (natural armor)
Hit Points 104 (16d8 + 32)
Speed 30 ft., fly 60 ft.
Saving Throws DEX +8, INT +7
Skills Deception +6, Intimidation +6, Perception +5, Stealth +8
Damage Resistances [object Object]
Damage Immunities cold, fire, poison
Condition Immunities poisoned
Senses darkvision 120 ft., passive Perception 15
Languages Infernal, telepathy 120 ft.
Challenge 10
Devil's Sight. Magical darkness doesn't impede the kocrachon's darkvision.
Infernal Rot. A creature afflicted with this disease has the poisoned condition until the disease ends. While diseased, creatures gain no benefits from a long rest, gaining exhaustion when necessary. If a creature dies while afflicted with Infernal Rot, its corpse transforms into a newborn kocrachon after 4 (1d8) days.
Magic Resistance. The kocrachon has advantage on saving throws against spells and other magical effects.
Sadism. The kocrachon gains a +1 bonus to attack and damage rolls for each different creature it damaged on its previous turn.
Multiattack. The kocrachon makes three Claw attacks. It can replace one of the attacks with a Proboscis attack.
Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Proboscis. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 10 (1d12 + 4) piercing damage plus 14 (4d6) poison damage. Creatures damaged by this attack must succeed on a DC 16 Constitution saving throw or suffer the Infernal Rot disease.
CoA, p. 236