Armor Class 18 ({@item plate armor|phb})
Hit Points 143 (22d8 + 44)
Speed 25 ft.
Saving Throws STR +9, CON +6
Skills Athletics +9, Intimidation +5, Perception +6
Damage Resistances poison
Senses darkvision 60 ft., passive Perception 16
Languages Common, Dwarvish, Undercommon
Challenge 9
Dwarven Resilience. Ahmaergo has advantage on saving throws against being poisoned.
Indomitable (2/Day). Ahmaergo can reroll a saving throw that he fails. He must use the new roll.
Second Wind (Recharges after a Short or Long Rest). As a bonus action, Ahmaergo can regain 20 hit points.
Extra Damage. If Ahmaergo has more than half his hit points remaining he deals an extra 7 (2d6) slashing damage on every hit.
Multiattack. Ahmaergo makes three attacks with his greataxe.
Greataxe. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 11 (1d12 + 5) slashing damage.
Heavy Crossbow. Ranged Weapon Attack: +6 to hit, range 100/400 ft., one target. Hit: 7 (1d10 + 2) piercing damage.
WDH, p. 193