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Alagarthas

Medium humanoid (elf), Chaotic Good

Armor Class 10

Hit Points 52 (8d8 + 16)

Speed 30 ft.

STR 16 (+3)
DEX 11 (+0)
CON 14 (+2)
INT 11 (+0)
WIS 11 (+0)
CHA 15 (+2)

Saving Throws CON +4, WIS +2

Senses darkvision 60 ft., passive Perception 10

Languages Common, Elvish

Challenge 3

Brave. Alagarthas has advantage on saving throws against being frightened.

Fey Ancestry. Alagarthas has advantage on saving throws against being charmed, and magic can't put him to sleep.

Actions

Multiattack. Alagarthas makes two melee attacks.

Unarmed Strike. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 4 bludgeoning damage.

Leadership (Recharges after a Short or Long Rest). For 1 minute, Alagarthas can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand him. A creature can benefit from only one Leadership die at a time. This effect ends if Alagarthas is incapacitated.

Source

WBtW, p. 144