Armor Class 13 ({@item hide armor|phb})
Hit Points 30 (4d8 + 12)
Speed 25 ft.
Skills Perception +4, Stealth +3, Survival +4
Damage Resistances poison
Senses darkvision 60 ft., passive Perception 14
Languages Common, Dwarvish
Challenge 1/4
Dwarven Resilience. The dwarf has advantage on saving throws against poison.
Handaxe. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) slashing damage.
ToA, p. 210