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Almiraj

Small beast, Unaligned

Armor Class 13

Hit Points 3 (1d6)

Speed 50 ft.

STR 2 (-4)
DEX 16 (+3)
CON 10 (+0)
INT 2 (-4)
WIS 14 (+2)
CHA 10 (+0)

Skills Perception +4, Stealth +5

Senses darkvision 30 ft., passive Perception 14

Languages

Challenge 0

Keen Senses. The almiraj has advantage on Wisdom (Perception) checks that rely on hearing or sight.

Familiar. With the DM's permission, the find familiar spell can summon an almiraj.

Actions

Horn. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Source

ToA, p. 211