Armor Class 13
Hit Points 3 (1d6)
Speed 50 ft.
Skills Perception +4, Stealth +5
Senses darkvision 30 ft., passive Perception 14
Languages —
Challenge 0
Keen Senses. The almiraj has advantage on Wisdom (Perception) checks that rely on hearing or sight.
Familiar. With the DM's permission, the find familiar spell can summon an almiraj.
Horn. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
ToA, p. 211