Armor Class 15 ({@item leather armor|PHB}, {@item shield|PHB})
Hit Points 161 (19d8 + 76)
Speed 30 ft.
Saving Throws STR +9, CON +9, WIS +7
Skills Athletics +9, Insight +7, Perception +7, Persuasion +9
Senses darkvision 120 ft., passive Perception 17
Languages Common, Elvish
Challenge 14
Divinely Blessed. Alyxian can't be surprised and can't be changed into another form against his will.
Legendary Resistance (2/Day). If Alyxian fails a saving throw, he can choose to succeed instead.
Multiattack. Alyxian makes two Spear attacks.
Spear. Melee or Ranged Weapon Attack: +9 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 4) piercing damage, or 8 (1d8 + 4) piercing damage when used with two hands to make a melee attack, plus 9 (2d8) radiant damage.
Force Wave (1/Day). Alyxian strikes the ground, creating a burst of energy that ripples outward. Each creature he chooses within a 30-foot-radius sphere centered on himself must succeed on a DC 17 Constitution saving throw or take 35 (10d6) force damage and be knocked prone. A creature that succeeds on the saving throw takes half as much damage and isn't knocked prone.
Parry. Alyxian adds 3 to his AC against one attack roll that would hit him. To do so, Alyxian must see the attacker and be wielding a melee weapon.
Arch Heart's Strike. Alyxian makes one Spear attack, and all damage from this attack is radiant.
Change Bringer's Dance. Alyxian moves up to his speed. This movement doesn't provoke opportunity attacks.
Moon Weaver's Veil (Costs 2 Actions). Alyxian becomes invisible until the end of his next turn. Any equipment he is wearing or carrying becomes invisible with him.
CRCotN, p. 182