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Amrik Vanthampur

Medium humanoid (human), Lawful Evil

Armor Class 17 ({@item leather armor|phb}, charisma modifier)

Hit Points 66 (12d8 + 12)

Speed 30 ft.

STR 12 (+1)
DEX 18 (+4)
CON 12 (+1)
INT 14 (+2)
WIS 14 (+2)
CHA 15 (+2)

Skills Acrobatics +6, Athletics +3, Deception +6, Insight +6

Senses passive Perception 12

Languages Common, Infernal

Challenge 3

Suave Defense. While Amrik is wearing light or no armor and wielding no shield, his AC includes his Charisma modifier.

Actions

Multiattack. Amrik makes three dagger attacks.

Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage.

Smoke Bomb (1/Day). Amrik hurls a smoke bomb up to 20 feet away. The bomb explodes on impact, creating a cloud of black smoke that fills a 10-foot-radius sphere. The area within the cloud is heavily obscured. A strong wind disperses the cloud, which otherwise remains until the end of Amrik's next turn.

Source

BGDIA, p. 30