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Anacreda

Large fey, Neutral Evil

Armor Class 19 (natural armor)

Hit Points 253 (22d10 + 132)

Speed 40 ft., fly 40 ft.

STR 25 (+7)
DEX 16 (+3)
CON 22 (+6)
INT 15 (+2)
WIS 16 (+3)
CHA 19 (+4)

Saving Throws CON +12, CHA +10

Skills Deception +10, Perception +9

Damage Immunities cold, fire, [object Object]

Senses darkvision 120 ft., truesight 10 ft., passive Perception 19

Languages Common, Giant, Infernal, Sylvan

Challenge 17

Actions

Multiattack. Anacreda makes two Claw attacks. She can replace one of the attacks with a Crushing Hug attack.

Claw. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 16 (2d8 + 7) slashing damage.

Crushing Hug. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 51 (8d10 + 7) bludgeoning damage, and if the target is a Large or smaller creature, Anacreda grabs it with both arms. The target has the grappled condition (escape DC 18). Until the grapple ends, the target takes 73 (12d10 + 7) necrotic damage at the start of each of Anacreda's turns. Anacreda can't make attacks while grappling a creature in this way.

Spinewall. Anacreda causes a 50-foot-long, 5-foot-wide row of bones to pierce the earth at a point within 120 feet of her. She chooses the direction of the line. The bones rise 10 feet into the air and form a solid wall. A 5-foot section of bone has an AC of 20 and 10 hit points.

Shattering Shriek (1/Day). Anacreda shrieks loud enough to shatter stone and bone alike. Each creature within a 50-foot-radius sphere centered on Anacreda must make a DC 18 Constitution saving throw. A creature takes 55 (10d10) thunder damage on a failed save, or half as much damage on a successful one. Unworked stone, exposed bone, and similar materials in the radius are shattered and turned into difficult terrain.

Source

CoA, p. 146