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Ancient Deep Dragon

Gargantuan dragon, Neutral Evil

Armor Class 20

Hit Points 247 (15d20 + 90)

Speed 40 ft., fly 80 ft., swim 40 ft., burrow 40 ft.

STR 23 (+6)
DEX 16 (+3)
CON 22 (+6)
INT 19 (+4)
WIS 18 (+4)
CHA 21 (+5)

Saving Throws DEX +9, WIS +10

Skills Perception +16, Stealth +15

Damage Resistances poison, psychic

Condition Immunities charmed, frightened, poisoned

Senses Blindsight 60 ft., Darkvision 300 ft., passive Perception 26

Languages Common, Draconic, Undercommon

Challenge 18

Legendary Resistance (4/Day, or 5/Day in Lair). If the dragon fails a saving throw, it can choose to succeed instead.

Actions

Multiattack. The dragon makes three Rend attacks.

Rend. m +12, reach 15 ft. Hit: 17 (2d10 + 6) Slashing damage plus 5 (1d10) Poison damage.

Nightmare Breath (Recharge 5–6). wis DC 20, each creature in a 90-foot Cone. 44 (8d10) Psychic damage, and the target has the Frightened condition until the end of the dragon's next turn. Half damage only.

Bonus Actions

Shape-Shift. The dragon shape-shifts into a Small or Medium Humanoid or a Small or Medium Beast, or it returns to its true form. Its game statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed.

Legendary Actions

Pounce. The dragon moves up to half its Speed, and it makes one Rend attack.

Spore Salvo. con DC 20, one creature within 30 feet of the dragon that it can see. 16 (3d10) Poison damage, and the target has the Poisoned condition. It repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically. The dragon can't take this action again until the start of its next turn.

Source

FRAiF, p. 259