Armor Class 15 (natural armor)
Hit Points 91 (14d8 + 28)
Speed 30 ft., fly 30 ft., swim [object Object] ft.
Saving Throws CON +5, WIS +4
Skills History +4, Perception +7
Damage Resistances acid, fire
Damage Immunities cold, poison
Condition Immunities exhaustion, poisoned
Senses blindsight 60 ft. (sentry only), darkvision 60 ft., passive Perception 17
Languages Common plus the languages spoken by its creator
Challenge 5
Design Specialization. When the android is created, it gains one of six possible designs suited for its role (choose or roll a d6): 1, aerialist; 2, diplomat; 3, diver; 4, duelist; 5, medic; 6, sentry. This design determines certain traits in this stat block.
Lightning Overload. When the android takes lightning damage, it must succeed on a DC 10 Constitution saving throw or have the stunned condition until the start of its next turn.
Multiattack. The android makes two Force Strike attacks.
Force Strike. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 40/120 ft., one target. Hit: 15 (2d10 + 4) force damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or have the prone condition.
Parry (Duelist Only). The android adds 3 to its AC against one melee attack roll that would hit it. To do so, the android must see the attacker.
QftIS, p. 194