DUMB DECISION TTRPG · Library

Anhkolox

Huge undead, Neutral Evil

Armor Class 15 (natural armor)

Hit Points 157 (15d12 + 60)

Speed 50 ft.

STR 22 (+6)
DEX 11 (+0)
CON 18 (+4)
INT 4 (-3)
WIS 14 (+2)
CHA 2 (-4)

Saving Throws WIS +6

Skills Perception +6

Damage Immunities poison

Condition Immunities charmed, exhaustion, frightened, poisoned

Senses darkvision 60 ft., passive Perception 16

Languages

Challenge 9

Unusual Nature. The anhkolox doesn't require air, food, drink, or sleep.

Actions

Multiattack. The anhkolox makes two Claw attacks and one Entrapping Rend attack.

Claw. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 17 (2d10 + 6) piercing damage. If the target is a Large or smaller creature, it must succeed on a DC 18 Strength saving throw or be pushed up to 20 feet in a horizontal direction of the anhkolox's choice.

Entrapping Rend. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 23 (5d6 + 6) piercing damage, and if the target is a Large or smaller creature, the target must succeed on a DC 18 Strength saving throw or be trapped in the anhkolox's rib cage and grappled (escape DC 18). Until this grapple ends, the target is restrained, and the anhkolox can't use Entrapping Rend on another target.

Source

DSotDQ, p. 192