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Archmage

Medium humanoid (any race), Any alignment

Armor Class 12

Hit Points 99 (18d8 + 18)

Speed 30 ft.

STR 10 (+0)
DEX 14 (+2)
CON 12 (+1)
INT 20 (+5)
WIS 15 (+2)
CHA 16 (+3)

Saving Throws INT +9, WIS +6

Skills Arcana +13, History +13

Damage Resistances [object Object], [object Object]

Senses passive Perception 12

Languages any six languages

Challenge 12

Magic Resistance. The archmage has advantage on saving throws against spells and other magical effects.

Actions

Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Source

Monster Manual (2014), p. 342