Armor Class 12
Hit Points 99 (18d8 + 18)
Speed 30 ft.
Saving Throws INT +9, WIS +6
Skills Arcana +13, History +13
Damage Resistances [object Object], [object Object]
Senses passive Perception 12
Languages any six languages
Challenge 12
Magic Resistance. The archmage has advantage on saving throws against spells and other magical effects.
Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Monster Manual (2014), p. 342