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Arrant Quill

Medium humanoid (human), Neutral Evil

Armor Class 14

Hit Points 135 (18d8 + 54)

Speed 30 ft.

STR 10 (+0)
DEX 18 (+4)
CON 16 (+3)
INT 16 (+3)
WIS 15 (+2)
CHA 20 (+5)

Saving Throws INT +7, WIS +6, CHA +9

Skills Arcana +11, Deception +9, History +7, Performance +13

Senses passive Perception 12

Languages Common, Draconic, Elvish, Undercommon

Challenge 11

Actions

Multiattack. Quill makes two attacks with his dagger and uses Supreme Mockery.

Dagger. Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage.

Quill's Fable (Recharge 5–6). Quill utters a short fable while targeting up to five creatures within 30 feet of him that he can see. Each target that can hear Quill's magical fable must make a DC 17 Wisdom saving throw, taking 36 (8d8) psychic damage on a failed save, or half as much damage on a successful one.

Supreme Mockery. Quill hurls a string of insults laced with enchantments at a creature he can see within 60 feet of him. If the creature can hear Quill (though it need not understand him), it must succeed on a DC 17 Wisdom saving throw or take 66 (12d10) psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn.

Source

CM, p. 157