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Art Elemental Mascot

Small elemental, Neutral

Armor Class 11

Hit Points 18 (4d6 + 4)

Speed 30 ft.

STR 6 (-2)
DEX 13 (+1)
CON 12 (+1)
INT 8 (-1)
WIS 11 (+0)
CHA 15 (+2)

Skills Performance +4

Damage Resistances cold, fire

Damage Immunities poison

Condition Immunities poisoned

Senses passive Perception 10

Languages understands the languages of its creator but can't speak

Challenge 1/4

Death Burst. When the elemental dies, it explodes in a burst of colored light. Each creature within 5 feet of the elemental must succeed on a DC 11 Constitution saving throw or be blinded for 1 minute. A blinded creature can repeat the save at the end of each of its turns, ending the effect on itself on a success.

Actions

Joyful Flare. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) fire damage.

Melancholic Bolt. Ranged Weapon Attack: +3 to hit, range 30 ft., one target. Hit: 6 (2d4 + 1) cold damage.

Captivating Artistry (1/Day). The elemental targets one creature it can see within 30 feet of itself. The target must succeed on a DC 12 Charisma saving throw or be charmed for 1 minute. The charmed target can repeat the save at the end of each of its turns, ending the effect on itself on a success.

Source

SCC, p. 185