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Astral Elf Commander

Medium humanoid, Any alignment

Armor Class 17 ({@item half plate armor|PHB|half plate})

Hit Points 143 (26d8 + 26)

Speed 30 ft.

STR 12 (+1)
DEX 15 (+2)
CON 13 (+1)
INT 18 (+4)
WIS 18 (+4)
CHA 18 (+4)

Saving Throws DEX +5, CON +4, WIS +7, CHA +7

Skills Deception +7, History +7, Intimidation +7, Survival +7

Senses darkvision 60 ft., passive Perception 14

Languages Celestial, Common, Elvish

Challenge 7

Fey Ancestry. The elf has advantage on saving throws it makes to avoid or end the charmed condition on itself, and magic can't put it to sleep.

Unusual Nature. The elf doesn't require sleep.

Actions

Multiattack. The elf makes two Longsword or Longbow attacks.

Longsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage, or 6 (1d10 + 1) slashing damage when used with two hands, plus 14 (4d6) radiant damage.

Longbow. Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage plus 14 (4d6) radiant damage.

Source

BAM, p. 12