Armor Class 17 ({@item half plate armor|PHB|half plate})
Hit Points 93 (17d8 + 17)
Speed 30 ft.
Saving Throws WIS +6, CHA +6
Skills Intimidation +6, Perception +6, Survival +6
Senses darkvision 60 ft., passive Perception 16
Languages Celestial, Common, Elvish
Challenge 5
Fey Ancestry. The elf has advantage on saving throws it makes to avoid or end the charmed condition on itself, and magic can't put it to sleep.
Unusual Nature. The elf doesn't require sleep.
Multiattack. The elf makes two Longsword or Radiant Ray attacks.
Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) slashing damage, or 13 (2d10 + 2) slashing damage when used with two hands, plus 10 (3d6) radiant damage.
Radiant Ray. Ranged Spell Attack: +6 to hit, range 120 ft., one target. Hit: 22 (4d10) radiant damage.
BAM, p. 12