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Astral Elf Honor Guard

Medium humanoid, Any alignment

Armor Class 17 ({@item half plate armor|PHB|half plate})

Hit Points 93 (17d8 + 17)

Speed 30 ft.

STR 14 (+2)
DEX 15 (+2)
CON 12 (+1)
INT 17 (+3)
WIS 16 (+3)
CHA 16 (+3)

Saving Throws WIS +6, CHA +6

Skills Intimidation +6, Perception +6, Survival +6

Senses darkvision 60 ft., passive Perception 16

Languages Celestial, Common, Elvish

Challenge 5

Fey Ancestry. The elf has advantage on saving throws it makes to avoid or end the charmed condition on itself, and magic can't put it to sleep.

Unusual Nature. The elf doesn't require sleep.

Actions

Multiattack. The elf makes two Longsword or Radiant Ray attacks.

Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) slashing damage, or 13 (2d10 + 2) slashing damage when used with two hands, plus 10 (3d6) radiant damage.

Radiant Ray. Ranged Spell Attack: +6 to hit, range 120 ft., one target. Hit: 22 (4d10) radiant damage.

Source

BAM, p. 12