Armor Class 13 ({@item chain shirt|phb})
Hit Points 90 (20d8)
Speed 30 ft.
Saving Throws INT +6, WIS +8, CHA +6
Skills Medicine +8, Religion +6
Senses darkvision 60 ft., passive Perception 15
Languages Celestial, Common, Elvish
Challenge 5
Fey Ancestry. The elf has advantage on saving throws it makes to avoid or end the charmed condition on itself, and magic can't put it to sleep.
Unusual Nature. The elf doesn't require sleep.
Multiattack. The elf makes two Morningstar attacks. It can use Rain of Radiance in place of one of these attacks.
Morningstar. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d8) piercing damage plus 17 (5d6) radiant damage.
Rain of Radiance. Magical, flame-like radiance rains down on a creature that the elf can see within 60 feet of itself. The target must make a DC 16 Dexterity saving throw, taking 22 (5d8) radiant damage on a failed save, or half as much damage on a successful one.
Starlight Step (2/Day). The elf magically teleports up to 30 feet, along with anything it is wearing or carrying, to an unoccupied space it can see.
BAM, p. 13