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Astral Elf Warrior

Medium humanoid, Any alignment

Armor Class 16 ({@item breastplate|PHB})

Hit Points 58 (13d8)

Speed 30 ft.

STR 12 (+1)
DEX 15 (+2)
CON 10 (+0)
INT 16 (+3)
WIS 16 (+3)
CHA 15 (+2)

Saving Throws DEX +4, WIS +5

Skills Intimidation +4, Survival +5

Senses darkvision 60 ft., passive Perception 13

Languages Celestial, Common, Elvish

Challenge 3

Fey Ancestry. The elf has advantage on saving throws it makes to avoid or end the charmed condition on itself, and magic can't put it to sleep.

Unusual Nature. The elf doesn't require sleep.

Actions

Multiattack. The elf makes two Longsword or Longbow attacks.

Longsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage, or 6 (1d10 + 1) slashing damage when used with two hands, plus 10 (3d6) radiant damage.

Longbow. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage plus 10 (3d6) radiant damage.

Source

BAM, p. 13