Armor Class 16 ({@item breastplate|PHB})
Hit Points 58 (13d8)
Speed 30 ft.
Saving Throws DEX +4, WIS +5
Skills Intimidation +4, Survival +5
Senses darkvision 60 ft., passive Perception 13
Languages Celestial, Common, Elvish
Challenge 3
Fey Ancestry. The elf has advantage on saving throws it makes to avoid or end the charmed condition on itself, and magic can't put it to sleep.
Unusual Nature. The elf doesn't require sleep.
Multiattack. The elf makes two Longsword or Longbow attacks.
Longsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage, or 6 (1d10 + 1) slashing damage when used with two hands, plus 10 (3d6) radiant damage.
Longbow. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage plus 10 (3d6) radiant damage.
BAM, p. 13