DUMB DECISION TTRPG · Library

Athar Null

Small humanoid, Any alignment

Armor Class 14 ({@item leather armor|PHB})

Hit Points 84 (13d8 + 26)

Speed 30 ft.

STR 12 (+1)
DEX 16 (+3)
CON 14 (+2)
INT 15 (+2)
WIS 14 (+2)
CHA 10 (+0)

Saving Throws DEX +6, WIS +5

Skills Investigation +8, Perception +5, Stealth +6

Senses passive Perception 15

Languages Common plus two more languages

Challenge 5

Avoidance. If the null is subjected to an effect that allows it to make a saving throw to take half as much damage, it instead takes no damage if it succeeds on the saving throw, and half as much damage if it fails.

Actions

Multiattack. The null makes two Force Dagger attacks.

Force Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 13 (3d8) force damage. The dagger magically returns to the null's hand immediately after a ranged attack.

Bonus Actions

Defier's Whim. The null takes the Dash, Disengage, or Use an Object action.

Reactions

Nullify Spell (3/Day). The null utters a magical word of cancellation to interrupt a creature it can see that is casting a spell. If the spell is 3rd level or lower, it fails and has no effect. If the spell is 4th level or higher, the null makes an Intelligence check (DC 10 + the spell's level). On a successful check, the spell fails and has no effect.

Source

MPP, p. 53