DUMB DECISION TTRPG · Library

Auril (First Form)

Medium monstrosity, Neutral Evil

Armor Class 13

Hit Points 95 (10d8 + 50)

Speed 30 ft., fly 60 ft.

STR 14 (+2)
DEX 16 (+3)
CON 21 (+5)
INT 24 (+7)
WIS 26 (+8)
CHA 28 (+9)

Saving Throws CON +9, WIS +12

Skills Deception +13, Insight +12, Intimidation +13, Perception +16

Damage Immunities cold, poison

Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned, stunned

Senses darkvision 120 ft., truesight 120 ft., passive Perception 26

Languages all, telepathy 1000 ft.

Challenge 9

Divine Being. Auril can't be surprised and can't be changed into another form against her will.

Divine Rejuvenation. When Auril drops to 0 hit points, her body turns to slush and melts away. Auril instantly reappears in her second form, in an unoccupied space within 60 feet of where her first form disappeared. Her initiative count doesn't change.

Legendary Resistance (2/Day in This Form). If Auril fails a saving throw, she can choose to succeed instead.

Magic Resistance. Auril has advantage on saving throws against spells and other magical effects.

Unusual Nature. Auril doesn't require air, food, drink, or sleep.

Actions

Multiattack. Auril attacks twice with her talons.

Talons. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 3 (1d6) cold damage.

Touch of Frost. Melee Spell Attack: +13 to hit, reach 5 ft., one creature. Hit: 13 (3d8) cold damage, and the target can't take reactions until the start of its next turn.

Chromatic Orb. Ranged Spell Attack: +13 to hit, range 90 ft., one creature. Hit: 13 (3d8) cold damage.

Legendary Actions

Talons. Auril attacks once with her talons.

Teleport. Auril teleports to an unoccupied space she can see within 30 feet of her.

Touch of Frost (Costs 2 Actions). Auril uses Touch of Frost.

Source

IDRotF, p. 275