DUMB DECISION TTRPG · Library

Aurumach Rilmani

Large celestial, Neutral

Armor Class 18 (natural armor)

Hit Points 285 (30d10 + 120)

Speed fly 40 ft.

STR 20 (+5)
DEX 21 (+5)
CON 18 (+4)
INT 21 (+5)
WIS 18 (+4)
CHA 16 (+3)

Saving Throws DEX +11, INT +11

Skills Arcana +11, History +11, Perception +10

Damage Resistances psychic, [object Object]

Senses truesight 120 ft., passive Perception 20

Languages all, telepathy 120 ft.

Challenge 17

Actions

Multiattack. The aurumach makes three Manifested Blade or Gleaming Ray attacks.

Manifested Blade. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 23 (4d8 + 5) force damage.

Gleaming Ray. Ranged Spell Attack: +11 to hit, range 120 ft., one target. Hit: 24 (3d12 + 5) force damage.

Bonus Actions

Aura of Blades. The aurumach manifests a spectral, golden aura of blades around itself. While this aura is manifested, each creature that starts its turn within 10 feet of the aurumach must make a DC 19 Dexterity saving throw, taking 16 (3d10) force damage on a failed save, or half as much damage on a successful one. The aura disappears after 1 minute, when the aurumach has the incapacitated condition or dies, or when the aurumach uses a bonus action to end it.

Invoke Weakness (Recharge 5–6). The aurumach attempts to use its magic to weaken the defenses of a creature it can see within 120 feet of itself. The target must succeed on a DC 19 Wisdom saving throw or become cursed until the end of the aurumach's next turn. The next time the aurumach hits the cursed target with a Manifested Blade or Gleaming Ray attack, the target takes an extra 27 (6d8) force damage.

Source

MPP, p. 43