DUMB DECISION TTRPG · Library

Awakened White Moose

Large beast, Neutral Evil

Armor Class 11 (natural armor)

Hit Points 68 (8d10 + 24)

Speed 40 ft.

STR 19 (+4)
DEX 11 (+0)
CON 16 (+3)
INT 10 (+0)
WIS 12 (+1)
CHA 6 (-2)

Senses passive Perception 11

Languages Druidic

Challenge 3

Charge. If the moose moves at least 20 feet straight toward a target and then hits it with an antlers attack on the same turn, the target takes an extra 9 (2d8) bludgeoning damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.

Sure-Footed. The moose has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.

Actions

Multiattack. The moose makes two attacks: one with its antlers and one with its hooves.

Antlers. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.

Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) bludgeoning damage.

Source

IDRotF, p. 82