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Baboon

Small beast, Unaligned

Armor Class 12

Hit Points 3 (1d6)

Speed 30 ft., climb 30 ft.

STR 8 (-1)
DEX 14 (+2)
CON 11 (+0)
INT 4 (-3)
WIS 12 (+1)
CHA 6 (-2)

Senses passive Perception 11

Languages

Challenge 0

Pack Tactics. The baboon has advantage on an attack roll against a creature if at least one of the baboon's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Bite. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 (1d4 - 1) piercing damage.

Source

Monster Manual (2014), p. 318