Armor Class 17 (Unarmored Defense)
Hit Points 102 (12d8 + 48)
Speed 40 ft.
Saving Throws STR +5, DEX +9, CON +9, INT +6, WIS +8, CHA +8
Skills Acrobatics +9, Athletics +5, Medicine +8, Religion +6, Stealth +9
Damage Resistances poison, thunder
Condition Immunities charmed, frightened, paralyzed
Senses passive Perception 13
Languages Auran, Common
Challenge 13
Legendary Resistance (2/Day). If Bak Mei fails a saving throw, he can choose to succeed instead.
Special Equipment. Bak Mei carries a staff of striking with 10 charges.
Unarmored Defense. While Bak Mei is wearing no armor and wielding no shield, his AC includes his Wisdom modifier.
Multiattack. Bak Mei attacks three times: twice with Thunder Strike and once with his staff of striking.
Thunder Strike. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) thunder damage, and if the target is a creature, it must succeed on a DC 17 Constitution saving throw or be deafened and stunned until the start of Bak Mei's next turn.
Staff of Striking. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, or 4 (1d8) bludgeoning damage when used with two hands, and Bak Mei can expend up to 3 of the staff's charges. For each expended charge, the target takes an extra 1d6 force damage.
Heal Self (Recharges after a Long Rest). Bak Mei regains 2d8 + 4 hit points, and all levels of exhaustion end on him.
Nimble Escape. Bak Mei takes the Disengage or Hide action.
Deflect Missile. In response to being hit by a ranged weapon attack, Bak Mei deflects the missile. The damage he takes from the attack is reduced by 1d10 + 12. If the damage is reduced to 0, Bak Mei catches the missile if it's small enough to hold in one hand and Bak Mei has a hand free.
Crane Dance. Bak Mei moves up to 20 feet. This movement does not provoke opportunity attacks.
Thunder Strike (Costs 2 Actions). Bak Mei uses Thunder Strike.
CM, p. 168