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Bandit Captain

Small humanoid, Neutral

Armor Class 15

Hit Points 52 (8d8 + 16)

Speed 30 ft.

STR 15 (+2)
DEX 16 (+3)
CON 14 (+2)
INT 14 (+2)
WIS 11 (+0)
CHA 14 (+2)

Saving Throws STR +4, DEX +5, WIS +2

Skills Athletics +4, Deception +4

Senses passive Perception 10

Languages Common, Thieves' cant

Challenge 2

Actions

Multiattack. The bandit makes two attacks, using Scimitar and Pistol in any combination.

Scimitar. m +5, reach 5 ft. Hit: 6 (1d6 + 3) Slashing damage.

Pistol. r +5, range 30/90 ft. Hit: 8 (1d10 + 3) Piercing damage.

Reactions

Parry. The bandit is hit by a melee attack roll while holding a weapon. The bandit adds 2 to its AC against that attack, possibly causing it to miss.

Source

Monster Manual (2024), p. 27