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Bandit Deceiver

Small humanoid, Neutral

Armor Class 16

Hit Points 130 (20d8 + 40)

Speed 30 ft.

STR 8 (-1)
DEX 16 (+3)
CON 14 (+2)
INT 17 (+3)
WIS 12 (+1)
CHA 16 (+3)

Saving Throws DEX +6, INT +6

Skills Acrobatics +6, Perception +4, Stealth +9

Senses passive Perception 14

Languages Common, Thieves' cant

Challenge 7

Actions

Multiattack. The bandit makes three Dagger attacks.

Dagger. m,r +6, reach 5 ft. or range 20/60 ft. Hit: 8 (2d4 + 3) Piercing damage plus 10 (3d6) Poison damage.

Blinding Flash (Recharge 4–6). con DC 14, each creature in a 10-foot-radius Sphere centered on a point the bandit can see within 120 feet. 13 (3d6 + 3) Radiant damage, and the target has the Blinded condition until the start of the bandit's next turn. Half damage only.

Source

Monster Manual (2024), p. 28