Armor Class 16
Hit Points 130 (20d8 + 40)
Speed 30 ft.
Saving Throws DEX +6, INT +6
Skills Acrobatics +6, Perception +4, Stealth +9
Senses passive Perception 14
Languages Common, Thieves' cant
Challenge 7
Multiattack. The bandit makes three Dagger attacks.
Dagger. m,r +6, reach 5 ft. or range 20/60 ft. Hit: 8 (2d4 + 3) Piercing damage plus 10 (3d6) Poison damage.
Blinding Flash (Recharge 4–6). con DC 14, each creature in a 10-foot-radius Sphere centered on a point the bandit can see within 120 feet. 13 (3d6 + 3) Radiant damage, and the target has the Blinded condition until the start of the bandit's next turn. Half damage only.
Monster Manual (2024), p. 28