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Banshee

Medium undead, Chaotic Evil

Armor Class 12

Hit Points 54 (12d8)

Speed 5 ft., fly 40 ft.

STR 1 (-5)
DEX 14 (+2)
CON 10 (+0)
INT 12 (+1)
WIS 11 (+0)
CHA 17 (+3)

Saving Throws WIS +2

Damage Resistances acid, bludgeoning, fire, lightning, piercing, slashing, thunder

Damage Immunities cold, necrotic, poison

Condition Immunities charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained

Senses Darkvision 60 ft., passive Perception 10

Languages Common, Elvish

Challenge 4

Detect Life. The banshee magically senses the direction of creatures up to 1 mile away that aren't Constructs or Undead.

Incorporeal Movement. The banshee can move through other creatures and objects as if they were Difficult Terrain. It takes 5 (1d10) Force damage if it ends its turn inside an object.

Actions

Multiattack. The banshee makes two Corrupting Touch attacks and uses Horrify.

Corrupting Touch. m +5, reach 5 ft. Hit: 7 (1d8 + 3) Necrotic damage.

Horrify. wis DC 13, one creature the banshee can see within 60 feet that can see the banshee. The target has the Frightened condition until the start of the banshee's next turn. The target is immune to this banshee's Horrify for 24 hours.

Deathly Wail (1/Day). The banshee releases a mournful wail if it isn't in sunlight. con DC 13, each creature within 30 feet that can hear the wail and isn't a Construct or an Undead. If the target has 25 Hit Points or fewer, it drops to 0 Hit Points. Otherwise, the target takes 10 (3d6) Psychic damage.

Source

Monster Manual (2024), p. 29