Armor Class 12
Hit Points 1 (1d4 - 1)
Speed 5 ft., fly 30 ft.
Senses blindsight 60 ft., passive Perception 11
Languages —
Challenge 0
Echolocation. The bat can't use its blindsight while deafened.
Keen Hearing. The bat has advantage on Wisdom (Perception) checks that rely on hearing.
Bite. Melee Weapon Attack: +0 to hit, reach 5 ft., one creature. Hit: 1 piercing damage.
Monster Manual (2014), p. 318