Armor Class 15 (natural armor)
Hit Points 93 (11d10 + 33)
Speed fly 20 ft.
Saving Throws WIS +2
Damage Immunities poison
Condition Immunities poisoned, prone
Senses darkvision 60 ft., passive Perception 9
Languages understands Deep Speech and Undercommon but can't speak
Challenge 5
Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 14 (4d6) piercing damage.
Eye Ray. The zombie uses a random magical eye ray, choosing a target that it can see within 60 feet of it.
Monster Manual (2014), p. 316