Armor Class 15
Hit Points 93 (11d10 + 33)
Speed 5 ft., fly 20 ft.
Saving Throws WIS +2
Damage Immunities poison
Condition Immunities exhaustion, poisoned, prone
Senses Darkvision 60 ft., passive Perception 9
Languages understands Deep Speech and Undercommon but can't speak
Challenge 5
Undead Fortitude. If damage reduces the zombie to 0 Hit Points, it makes a Constitution saving throw (DC 5 plus the damage taken) unless the damage is Radiant or from a Critical Hit. On a successful save, the zombie drops to 1 Hit Point instead.
Multiattack. The zombie uses Eye Rays twice.
Bite. m +5, reach 5 ft. Hit: 16 (4d6 + 2) Piercing damage.
Eye Rays. The zombie randomly shoots one of the following magical rays at a target it can see within 120 feet of itself (roll 1d4; reroll if the zombie has already used that ray during this turn):
Monster Manual (2024), p. 347