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Beldora

Medium humanoid ([object Object]), Chaotic Good

Armor Class 12

Hit Points 18 (4d8)

Speed 30 ft.

STR 10 (+0)
DEX 14 (+2)
CON 10 (+0)
INT 16 (+3)
WIS 12 (+1)
CHA 16 (+3)

Skills Deception +5, Insight +3, Investigation +5, Perception +5, Persuasion +5

Senses passive Perception 13

Languages Common, Draconic, Dwarvish, Halfling

Challenge

Roleplaying Information. Beldora is a member of the harpers who survives using her wits and wiles. She looks like a homeless waif, but she's a survivor who shies away from material wealth. Ideal: "We should all strive to help one another" Bond: "I'll risk my life to protect the powerless." Flaw: "I like lying to people. Makes life more interesting, no?"

Actions

Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Hand Crossbow. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage. Beldora carries ten crossbow bolts.

Reactions

Duck and Cover. Beldora adds 2 to her AC against one ranged attack that would hit her. To do so, Beldora must see the attacker and can't be grappled or restrained.

Source

SKT, p. 249