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Berbalang

Medium aberration, Neutral Evil

Armor Class 14 (natural armor)

Hit Points 49 (14d8 - 14)

Speed 30 ft., fly 40 ft.

STR 9 (-1)
DEX 16 (+3)
CON 9 (-1)
INT 17 (+3)
WIS 11 (+0)
CHA 10 (+0)

Saving Throws DEX +5, INT +5

Skills Arcana +5, History +5, Insight +2, Perception +2, Religion +5

Senses truesight 120 ft., passive Perception 12

Languages all

Challenge 2

Actions

Multiattack. The berbalang makes one Bite attack and one Claw attack.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage plus 4 (1d8) psychic damage.

Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) slashing damage.

Bonus Actions

Spectral Duplicate (Recharges after a Short or Long Rest). The berbalang creates one spectral duplicate of itself in an unoccupied space it can see within 60 feet of it. While the duplicate exists, the berbalang is unconscious. A berbalang can have only one duplicate at a time. The duplicate disappears when it or the berbalang drops to 0 hit points or when the berbalang dismisses it (no action required). The duplicate has the same statistics and knowledge as the berbalang, and everything experienced by the duplicate is known by the berbalang. All damage dealt by the duplicate's attacks is psychic damage.

Source

Mordenkainen Presents: Monsters of the Multiverse, p. 61