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Berserker Commander

Small humanoid, Neutral

Armor Class 16

Hit Points 136 (16d8 + 64)

Speed 40 ft.

STR 19 (+4)
DEX 14 (+2)
CON 19 (+4)
INT 10 (+0)
WIS 14 (+2)
CHA 9 (-1)

Saving Throws STR +7, CON +7

Skills Athletics +7, Perception +5

Condition Immunities charmed, frightened

Senses passive Perception 15

Languages Common

Challenge 8

Bloodied Frenzy. While Bloodied, the berserker has Advantage on attack rolls and saving throws.

Actions

Multiattack. The berserker makes three attacks, using Greataxe or Javelin in any combination.

Greataxe. m +7, reach 5 ft. Hit: 10 (1d12 + 4) Slashing damage, plus 10 (3d6) Thunder damage to the target or another creature within 5 feet of the target.

Javelin. m,r +7, reach 5 ft. or range 30/120 ft. Hit: 18 (4d6 + 4) Piercing damage, and the target's Speed decreases by 5 feet until the start of the berserker's next turn.

Bonus Actions

Frenzied Rush. Each ally within 30 feet of the berserker can take a Reaction to move up to half the ally's Speed without provoking Opportunity Attacks. The berserker can also move up to half its Speed without provoking Opportunity Attacks.

Source

Monster Manual (2024), p. 37