Armor Class 13 ({@item hide armor|phb})
Hit Points 67 (9d8 + 27)
Speed 30 ft.
Senses passive Perception 10
Languages any one language (usually Common)
Challenge 2
Reckless. At the start of its turn, the berserker can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.
Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.
Monster Manual (2014), p. 344