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Berserker

Medium humanoid (any race), Chaotic Good Neutral Evil

Armor Class 13 ({@item hide armor|phb})

Hit Points 67 (9d8 + 27)

Speed 30 ft.

STR 16 (+3)
DEX 12 (+1)
CON 17 (+3)
INT 9 (-1)
WIS 11 (+0)
CHA 9 (-1)

Senses passive Perception 10

Languages any one language (usually Common)

Challenge 2

Reckless. At the start of its turn, the berserker can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.

Actions

Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.

Source

Monster Manual (2014), p. 344