Armor Class 17 ({@item splint armor|phb})
Hit Points 110 (17d8 + 34)
Speed 30 ft.
Saving Throws INT +9, WIS +6
Skills Arcana +9, Nature +9
Senses passive Perception 12
Languages Common plus any one language
Challenge 10
Bolstering Presence. The biomancer magically emanates life-giving energy within 30 feet of itself. Any ally of the biomancer that starts its turn there regains 5 (1d10) hit points.
Magic Resistance. The biomancer has advantage on saving throws against spells and other magical effects.
Scimitar. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Guildmaster's Guide to Ravnica, p. 256