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Biomancer

Medium humanoid (any race), Neutral Good

Armor Class 17 ({@item splint armor|phb})

Hit Points 110 (17d8 + 34)

Speed 30 ft.

STR 10 (+0)
DEX 15 (+2)
CON 14 (+2)
INT 20 (+5)
WIS 14 (+2)
CHA 15 (+2)

Saving Throws INT +9, WIS +6

Skills Arcana +9, Nature +9

Senses passive Perception 12

Languages Common plus any one language

Challenge 10

Bolstering Presence. The biomancer magically emanates life-giving energy within 30 feet of itself. Any ally of the biomancer that starts its turn there regains 5 (1d10) hit points.

Magic Resistance. The biomancer has advantage on saving throws against spells and other magical effects.

Actions

Scimitar. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Source

Guildmaster's Guide to Ravnica, p. 256