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Black Abishai

Medium fiend (devil), Lawful Evil

Armor Class 15 (natural armor)

Hit Points 58 (9d8 + 18)

Speed 30 ft., fly 40 ft.

STR 14 (+2)
DEX 17 (+3)
CON 14 (+2)
INT 13 (+1)
WIS 16 (+3)
CHA 11 (+0)

Saving Throws DEX +6, WIS +6

Skills Perception +6, Stealth +6

Damage Resistances cold, [object Object]

Damage Immunities acid, fire, poison

Condition Immunities poisoned

Senses darkvision 120 ft., passive Perception 16

Languages Draconic, Infernal, telepathy 120 ft.

Challenge 7

Devil's Sight. Magical darkness doesn't impede the abishai's darkvision.

Magic Resistance. The abishai has advantage on saving throws against spells and other magical effects.

Magic Weapons. The abishai's weapon attacks are magical.

Shadow Stealth. While in dim light or darkness, the abishai can take the Hide action as a bonus action.

Actions

Multiattack. The abishai makes three attacks: two with its scimitar and one with its bite.

Scimitar. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage plus 9 (2d8) acid damage.

Creeping Darkness (Recharge 5–6). The abishai casts darkness at a point within 120 feet of it, requiring no components. Wisdom is its spellcasting ability for this spell. While the spell persists, the abishai can move the area of darkness up to 60 feet as a bonus action.

Source

Mordenkainen's Tome of Foes, p. 160