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Black Gauntlet of Bane

Medium humanoid (human), Lawful Evil

Armor Class 16 ({@item chain mail|phb})

Hit Points 51 (6d8 + 24)

Speed 30 ft.

STR 18 (+4)
DEX 11 (+0)
CON 18 (+4)
INT 12 (+1)
WIS 15 (+2)
CHA 18 (+4)

Saving Throws WIS +5

Skills Intimidation +7, Perception +5

Condition Immunities frightened

Senses passive Perception 15

Languages Common

Challenge 6

Aura of Terror. When a hostile creature within 5 feet of the black gauntlet makes an attack roll or a saving throw, it has disadvantage on the roll. Creatures that are immune to the frightened condition are immune to this trait.

Tactical Discipline. The black gauntlet has advantage on all ability checks and saving throws made during combat.

Actions

Multiattack. The black gauntlet makes two attacks with its mace.

Mace. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage plus 13 (3d8) necrotic damage.

Guiding Bolt (1st-Level Spell; Requires a Spell Slot). Ranged Spell Attack: +7 to hit, range 120 ft., one creature. Hit: 14 (4d6) radiant damage, and the next attack roll made against the target before the end of the black gauntlet's next turn has advantage. If the black gauntlet casts this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

Source

BGDIA, p. 235